Mark/Space FAQ


Index


What is Mark/Space?

Mark/Space is a planet. It features the small-but-growing Anachron City, with facilities to delight and enlighten.
It exists as a base from which to explore (and develop) new information worlds and new data dimensions.

Mark/Space is also a painstaking excavation of our present, a sincere tribute to our past, and an annotated catalog of our future.

Main Exports:
raw memes (mass-drivers fully active), alternative culture (by-the-synapse-load), and a grey cell review (firing data probes).

Mark/Space began in the 1970s as a hardcopy forum for the exchange of interesting ideas and a showcase for creative communication.

Mark/Space aspires to become a fully interactive 3D information environment.

But most of all, Mark/Space aims to make you think.

Applications for settlement are currently being considered.

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When did it begin?

The original handcrafted 'hardcopy' version began 1972 in Amsterdam, lasted 11 issues, and ended 1976.
It ultimately included a live 3-day event, called 'The Festival of Future Possibilities', held at the Kosmos in Amsterdam.

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How did it begin?

It began as a postal network of artists and friends...
exchanging art, letters, and newsclippings.

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What does Mark/Space mean?

The name came from an electronics article describing a new wave.
At the time (early 1970s) there were three basic waveforms:
Sinewave, sawtooth wave, square wave.
Mark/Space was the name of a newly recognized waveform... off/on.
For some reason, I liked the words, the graphic slash between them, and the 'new wave' connotation.
The added interpretation was: 'mark the space' provided.

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What is it about?

Mark/Space is a review of ideas... ideas that shape our perception and our perspective...
expressed as art, communication, and information.

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How is the new Mark/Space different?

The newly revived Mark/Space is going 3D.
Our plan is to incorporate CD-ROM with the net... to produce a virtual world.

A real-time, interactive, ray-traced, architectural environment for data and information.

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Can anyone participate?

In principle, yes. Your input wanted and appreciated
In practice, we're limited by available time, memory space, equipment...
and restricted by a certain strong bias toward quality.

We hope to eventually remedy three of the above with your help
(more people involved would multiply the time factor, and financial support would provide the memory and equipment),
but the bias towards quality stays.

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What is the aim of Mark/Space?

Mark/Space hopes to become a showcase for virtual worlds and an active matrix for interesting ideas, useful information, communication art, and future talent.

The goal is to produce an interactive 3D information environment
that's cooperative, intuitive, logical, entertaining, easy, useful, and comfortable to reside in.

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Also see:


Send comments, questions, submissions, and contributions to:
hwt@anachron.demon.co.uk



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Page compiled by Henry W.Targowski